QualificationsUnityEditingGitPerforce
Design and implement innovative, high-quality sounds supporting the Social VR experience
Help specify, create, and curate the creator-focused sound library
Be the “first creator”. Use the app’s tools to work with sound in the product and provide constructive feedback
Support additional Sound Designers from the central team working on Horizon
Follow best practices as established for the product
Participate in quality reviews, giving and receiving constructive feedback
Advocate for audio and champion quality throughout the product
3+ years of professional sound design and implementation experience focused on high-quality games or other interactive experiences
Experience in a varied aesthetic sense and an understanding of sonic experiences, and experience executing at a high level across genres and styles
Experience working with spatialized audio in an interactive environment
Experience working directly in game engines (Unity, Unreal, etc.), and with audio middleware (Wwise, FMOD, etc.)
Experience with version control systems on large teams (Perforce, Git, etc.)
Demonstrated expertise in studio and location recording, editing, mixing, and mastering
Experience thriving in a fast-paced and quickly evolving environment
Experience working in AR/VR
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