QualificationsAdobe PhotoshopMentoringZBrushMaya
Senior Environment Shader Artist Responsibilities:
Create textures required for rendering physically based game environments.
Construct shaders/materials using a proprietary in-house material editor.
UV layout for both tiling and 0-1 mapped textures.
Application and blending of materials on assets.
Match art styles defined by the Lead Artist/Art Director.
Collaborate closely with 3D modelers, lighting artists and game designers.
Manage texture and shader efficiency.
Minimum Qualifications:
Industry experience as an Environment Shader Artist.
Experience creating tiling textures.
Experience using a 3D software package for tiling material application and creating and maintaining UVs.
Experience with PBR rendering and material techniques.
Experience working in real-time game engines and solid understanding of optimization for memory and framerate.
A professional portfolio that demonstrates both technical and artistic execution of high-fidelity, game-ready textures.
Experience giving and receiving creative and technical critique.
Preferred Qualifications:
Experience using Substance Suite, ZBrush, Photoshop and Maya.
Experience designing textures and materials for games in virtual reality.
Experience mentoring junior artists.
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