Oculus
QualificationsSoftware deploymentSparkScriptingComputer graphicsGit
Responsibilities:
Partner closely with the engineering and design teams to develop content across a range of devices.
Implement runtime logic within a complex real-time environment with performance limitations in mind.
Prototype, profile and optimize custom shaders.
Optimize content through enhancing performance and instructing the artists and designers on asset creation, modeling and texturing best practices.
Develop broad technical expertise to assist in a wide variety of technical and artistic tasks, including diagnosing and fixing bugs.
Quickly solve issues with cross-functional leads.
Thrive in a dynamic, fast-paced environment.
Design, manage and maintain the pipeline from artists and designers through to deployment.
Minimum Qualifications:
Experience with game/real-time profiling and optimization techniques.
Experience with real-time scripting.
Experience in shader languages (GLSL, ShaderLab, HLSL).
Experience shipping products with stringent runtime performance constraints, such as complex mobile or 3D applications or games.
Experience collaborating on multi-disciplinary teams.
Experience communicating across team members including engineers and artists.
Experience in real-time content authoring (characters/environments/VFX/animation/lighting).
Experience working with version control systems (Git, Perforce, etc.).
Preferred Qualifications:
Experience with game/real-time profiling and optimization techniques.
Experience with real-time scripting.
Experience in shader languages (GLSL, ShaderLab, HLSL).
Experience shipping products with stringent runtime performance constraints, such as complex mobile or 3D applications or games.
Experience collaborating on multi-disciplinary teams.
Experience communicating across team members including engineers and artists.
Experience in real-time content authoring (characters/environments/VFX/animation/lighting).
Experience working with version control systems (Git, Perforce, etc.).
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