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Oculus Looking For Technical Artist – Creative Engineering at Burlingame, CA

Oculus

QualificationsSoftware deploymentSparkScriptingComputer graphicsGit

A Technical Artist is the key bridge between artists and engineers, and Creative Engineering is currently looking for a passionate team member to closely work with a multidisciplinary team to build new cutting-edge social experiences in Augmented Reality.In this role, you will be creating complex and optimized Spark AR experiences across a variety of Meta products.

Responsibilities:
Partner closely with the engineering and design teams to develop content across a range of devices.

Implement runtime logic within a complex real-time environment with performance limitations in mind.

Prototype, profile and optimize custom shaders.

Optimize content through enhancing performance and instructing the artists and designers on asset creation, modeling and texturing best practices.

Develop broad technical expertise to assist in a wide variety of technical and artistic tasks, including diagnosing and fixing bugs.

Quickly solve issues with cross-functional leads.

Thrive in a dynamic, fast-paced environment.

Design, manage and maintain the pipeline from artists and designers through to deployment.

Minimum Qualifications:
Experience with game/real-time profiling and optimization techniques.

Experience with real-time scripting.

Experience in shader languages (GLSL, ShaderLab, HLSL).

Experience shipping products with stringent runtime performance constraints, such as complex mobile or 3D applications or games.

Experience collaborating on multi-disciplinary teams.

Experience communicating across team members including engineers and artists.

Experience in real-time content authoring (characters/environments/VFX/animation/lighting).

Experience working with version control systems (Git, Perforce, etc.).

Preferred Qualifications:
Experience with game/real-time profiling and optimization techniques.

Experience with real-time scripting.

Experience in shader languages (GLSL, ShaderLab, HLSL).

Experience shipping products with stringent runtime performance constraints, such as complex mobile or 3D applications or games.

Experience collaborating on multi-disciplinary teams.

Experience communicating across team members including engineers and artists.

Experience in real-time content authoring (characters/environments/VFX/animation/lighting).

Experience working with version control systems (Git, Perforce, etc.).

Facebook’s mission is to give people the power to build community and bring the world closer together. Through our family of apps and services, we’re building a different kind of company that connects billions of people around the world, gives them ways to share what matters most to them, and helps bring people closer together. Whether we’re creating new products or helping a small business expand its reach, people at Facebook are builders at heart. Our global teams are constantly iterating, solving problems, and working together to empower people around the world to build community and connect in meaningful ways. Together, we can help people build stronger communities – we’re just getting started.

Facebook is proud to be an Equal Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law.Facebook is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at [email protected].

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